First-Class Infantry

Level 13
Creature· humanGargantuanRemaster
AC
33
HP
240
Speed
25 ft.
Perception
+23
Fort
+26
Ref
+23
Will
+20
Weaknesses area-damage 12, splash-damage 12
Languages common
Skills athletics +27
Recall Knowledge DC 31 (society)

Abilities

No Retreat

These soldiers have been extensively trained to hold their ground no matter the situation. If any effect would force the first-class infantry to move, reduce the distance by 10 feet. Any time they would be affected by the Fleeing condition, the first-class infantry is instead Slowed 2 for the same duration.

Troop Defenses

HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)

Troop Movement
Bolt Salvo◆◆◆

The first-class infantry draws, loads, and shoots a salvo from their crossbows. The salvo is a 10-foot burst within 120 feet that deals 4d8 piercing damage (DC 30 reflex save). When the first-class infantry is reduced to 2 segments, this area decreases to a 5-foot burst.

Clash of Steel

1 to 3

Frequency once per round


Effect The first-class infantry attacks each enemy in a 5-foot emanation, with a DC 29 reflex save. The damage depends on the number of actions.

1 (2d6+1)[slashing|options:area-damage] damage

2 (4d6+10)[slashing|options:area-damage] damage

3 (4d6+18)[slashing|options:area-damage] damage

Drilled in Formations

Frequency once per round


Effect The first-class infantry uses Change Formation. An first-class infantry unit typically knows the marching column and wedge formations.

First-class Charge◆◆

The first-class infantry rushes forward with a hunger for battle. They Stride up to twice their Speed. At the end of their movement, each enemy within a 5-foot emanation takes (2d6+5)[slashing|options:area-damage] damage, with a DC 30 reflex save.

Soldiers who participate in multiple campaigns of war gain the experience necessary to become their military's finest fighting forces. First-class infantry troops are deployed on battlefields where winning the day is of the utmost importance.