Fisher
Level 0Creature· humanMediumRemaster
AC
14
HP
15
Speed
25 ft.
Perception
+6
Fort
+7
Ref
+6
Will
+4
Languages common
Skills athletics +7, nature +4, survival +4
Recall Knowledge DC 14 (society)
Attacks
Melee Spear +7, Damage 1d6+3 piercing
Melee Spear +6 (thrown 20 ft.), Damage 1d6+3 piercing
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Fishing Line +6, Damage 1 bleed plus 1 piercing
Abilities
+2 Bonus on Perception to Spot Fishinteraction
Fishhooked
While it has persistent bleed damage from the fisher's fishing line Strike, a creature has a fishhook embedded in it. The creature can't move farther away from the fisher (though it can move laterally). The fisher can reel the creature in as a single action with the attack and manipulate trait, attempting an athletics check against the creature's Fortitude DC. On a success, the creature takes 2d4 slashing damage and is pulled 10 feet closer to the fisher (double the damage and distance on a crit
More than just hobbyists, fishers catch fish and other seafood with the intention of selling most of or all of their catch.
Society is built upon the backs of laborers.