Flamboyant Thief

Level 15
Creature· humanRareMediumRemaster
AC
37
HP
225
Speed
30 ft.
Perception
+27
Fort
+23
Ref
+30
Will
+26
Languages common
Skills stealth +31, thievery +31, acrobatics +29, deception +28, performance +28, athletics +26, intimidation +26, society +24
Recall Knowledge DC 39 (society)

Attacks

Melee Dagger +29 (agile, finesse, magical, versatile-s), Damage 2d4+11 piercing
Melee Dagger +29 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+11 piercing
Melee Fist +27 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning

Abilities

Flamboyant Performanceinteraction

A flamboyant thief's attempts to Steal don't automatically fail even if a creature is in combat or on guard. While being observed, the thief gains a +2 circumstance bonus to Deception checks to Create a Diversion or and to Thievery checks to or . However, they are compelled to leave a tangible sign of their presence, such as a calling card or symbol—often in place of a stolen item.

Vanishing Actinteraction

The flamboyant thief can and even without having cover or being Concealed.

Dramatic Entrance

Trigger The flamboyant thief rolls initiative


Effect The flamboyant thief draws all eyes to them. They attempt a performance check, comparing the result against the Will DC of any number of creatures within 120 feet. Each creature the thief succeeds against is Fascinated with the thief until the end of the thief's next turn.

I Say When I'm Here

When any detection, revelation, or scrying magic would reveal the flamboyant thief, the thief becomes aware of it and can attempt to counteract the magic with a counteract rank of 8th level and using their Stealth as their counteract modifier.

Nimble Dodge

Trigger The flamboyant thief is targeted with a melee or ranged attack by an attacker it can see.


Effect The flamboyant thief gains a +2 circumstance bonus to AC against the triggering attack.

Dancing Dagger◆◆

The flamboyant thief can Step, attempt a melee dagger Strike, and attempt a ranged dagger Strike, taking the actions in any order. Both Strikes count toward the thief's multiple attack penalty, but it doesn't increase until after both attacks.

Dramatic Exit◆◆◆

The flamboyant thief throws down their smoke ball, then , then up to three times with a +2 circumstance bonus to their Stealth checks.

Spectacular Attack

All the flamboyant thief's Strikes deal an additional 3d6 precision damage or 6d6 if the target is Fascinated with the thief. After the thief Strikes a creature, that creature becomes fascinated with the thief until the end of the thief's next turn.

There's no honor among thieves, but if there were points for style, these thieves would have 10s across the board. Some would say flamboyant thieves value showcasing their skills rather than successfully stealing an item, but what better way to show that you're the best than with an audience?


In the underbelly of society, the lawless reign supreme.