Flaming Animated Armor (Holy Hand) (1-2)

Level 3
Creature· constructUncommonMediumLegacy
AC
19
HP
35
Speed
20 ft.
Perception
+9
Fort
+12
Ref
+5
Will
+5
Resistances fire 5
Weaknesses cold 5
Senses darkvision
Skills athletics +10
Recall Knowledge DC 20 (arcana)

Attacks

Melee Gauntlet +10 (agile, free-hand, magical), Damage 1d6+3 bludgeoning plus 1d4 fire
Melee Shield Spikes +12, Damage 1d6+5 piercing plus 1d4 fire

Abilities

Construct Armor (Hardness 6)

Like normal objects, a flaming animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a flaming animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.

Raise a Shield

Requirements You are wielding a shield


You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Effect: Raise a Shield

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.