Flaming Skull Skeleton Guard
Level -1Creature· evilMediumLegacy
AC
16
HP
4
Speed
25 ft.
Perception
+2
Fort
+2
Ref
+8
Will
+2
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, athletics +2
Recall Knowledge DC 13 (religion)
Attacks
Melee Jaws +6 (agile, finesse, unarmed), Damage 1d4 piercing plus 1d4 fire
Melee Shortbow +6 (deadly-d10, reload 0 ft.), Damage 1d6 piercing
Abilities
Void Healing
Screaming Skull◆◆
The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to Demoralize: Intimidation each foe within 10-foot area of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.