Flawed Ritual

Level 2Hazard (Complex)
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+0
Recall Knowledge DC 16 (arcana)
Disable Seven flaws have appeared in the ritual circle, dancing like shadowy flames. Each of Tavvar's three aides keeps one flaw under control as long as they are alive, while Tavvar herself staves off the ritual's implosion as listed in the ritual anchor ability below. Each flaw can be repaired with a successful DC 22 occultism or DC 18 (trained) check using a skill related to the flaw's original cause (see the table below). Regardless of success or failure, a PC who attempts an Occultism check to disable the hazard learns the cause of the flaws and the skills that can be used to overcome it. Each success on a check to repair a flaw using these other skills reduces the DC of the Occultism check to repair a flaw by 2. Instead of using skill checks, the PCs can use force to stabilize the ritual. A PC who defeats a shadow wisp automatically repairs one flaw. d4 Cause of Flaw Skills to Overcome 1 Harried (a "publish or perish" culture at the College of Mystery led to Tavvar cutting corners in the ritual's execution, so some runes aren't drawn quite right) DC 18 arcana (trained) or DC 18 thievery (trained) 2 Misplaced Affection (Tavvar is from Nidal and subconsciously hopes the ritual will show that there is some good in her homeland; she included some Shadowtongue in the runes and it's enhancing the energy DC 18 society (trained) or DC 18 religion (trained) 3 Cloistered (Tavvar hasn't done much field work and made a dangerous mistake in which mushrooms she used in the ink for the runes) DC 18 crafting (trained) or DC 18 nature (trained) 4 Restrained (Tavvar's own hesitation and self-doubt has led to the ritual slipping out of her control) DC 18 deception (trained) or DC 18 diplomacy (trained)

A flawed ritual emits surges of shadowy energy and opens tiny breaches into the Shadow Plane.