Flea Swarm

Level 5
Creature· animalLargeLegacy
AC
18
HP
55
Speed
30 ft.
Perception
+13
Fort
+15
Ref
+16
Will
+6
Immunities disease, precision, swarm-mind
Resistances physical 8
Weaknesses area-damage 4, splash-damage 4
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +14, athletics +9
Recall Knowledge DC 20 (nature)

Abilities

Flea Fever

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 19 fortitude

Stage 1 Drained 1 ()

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and sickened 1 (1 day)

Stage 4 Drained 3 and sickened 1 (1 day)

Stage 5 dead

Suck Blood

Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy


Effect The flea swarm drinks the creatures' blood. Each victim becomes Drained 1 and the swarm regains 3[healing] HP for each victim drained.

Swarming Bites

Each enemy in the swarm's space takes (2d4+7)[piercing|options:area-damage] damage and must attempt a DC 22 reflex save. A creature that fails its save is exposed to flea fever.

Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.