Flesh Golem (PFS 1-25)

Level 8
Creature· constructUncommonLargeLegacy
AC
26
HP
140
Speed
25 ft.
Perception
+12
Fort
+18
Ref
+14
Will
+15
Immunities electricity, magic
Resistances physical 5
Senses darkvision
Skills athletics +19
Recall Knowledge DC 26 (arcana)

Attacks

Melee Fist +20 (magical, reach 10 ft., unarmed), Damage 2d10+7 bludgeoning

Abilities

Berserk

A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Golem Antimagic

Harmed by fire (5d8 untyped, 3d4 untyped from areas or persistent damage); healed by electricity (area 2d4 healing HP); slowed by cold


Vulnerable to Flesh to Stone

Casting a Petrify spell on the flesh golem affects the golem normally.

Berserk Slam

Requirements The golem is berserk


Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.