Fleshwarp Amalgam

Level 8
Creature· aberrationUncommonGargantuanRemaster
AC
26
HP
135
Speed
30 ft.
Perception
+16
Fort
+19
Ref
+14
Will
+13
Immunities acid
Weaknesses area-damage 10, splash-damage 10
Languages common, sakvroth
Senses darkvision
Skills athletics +18, intimidation +16, acrobatics +14
Recall Knowledge DC 26 (occultism)

Abilities

Brutal Retaliation

Trigger The fleshwarp amalgam loses a segment due to passing a Hit Point threshold


Effect The fleshwarp amalgam lashes out in retaliation. Each enemy in a 5-foot emanation takes 2d10+6[untyped|options:area-damage] damage (DC 23 reflex). A creature who fails the save is also pushed 5 feet away from the amalgam.

Troop Defenses

HP 135 (4 segments); Thresholds 90 (3 segments), 45 (2 segments)

Troop Movement
Acid Spray◆◆

The fleshwarp amalgam sprays acid from their various orifices, combining the streams into a powerful spray. This acid spray is a 10-foot burst that deals 3d8 acid damage (DC 23 reflex save) within 60 feet. A creature who critically fails their saving throw takes 1d8 persistent acid damage. When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.

Frenzy of Tentacles and Claws

1 to 3

Frequency once per round


Effect The fleshwarps make wild melee attacks against each enemy in a 5-foot emanation (DC 23 reflex save). The damage depends on the number of actions.

1 1d10 untyped damage

2 (2d10+6)[untyped|options:area-damage] damage

3 (2d10+11)[untyped|options:area-damage] damage

Many-Limbed Stride

While moving on land, the fleshwarp amalgam ignores the effects of non-magical difficult terrain.