Floating Femur

Level -1
Creature· constructUncommonTinyLegacy
AC
14
HP
7
Speed
0 ft.
Perception
+3
Fort
+4
Ref
+6
Will
+3
Immunities precision
Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Senses darkvision
Skills athletics +6, stealth +6
Other Speeds fly 25 ft.
Recall Knowledge DC 15 (arcana)

Attacks

Melee Femur Head +8 (fatal-d10), Damage 1d4+1 bludgeoning

Abilities

Gotcha!

A floating femur freezes up if Grabbed. For 1 minute after the femur becomes grabbed or Restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.

Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.


Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.