Flood Ghoul
Level 2Attacks
Abilities
10 feet. DC 15 fortitude
45 feet
Requirements The flood ghoul is adjacent to the corpse of a creature that died within the last hour
Effect The flood ghoul devours a chunk of the corpse and regains 2d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Requirements The flood ghoul has damaged a creature with a melee attack
Effect The flood ghoul unleashes a wave of memories of its death by drowning. The targeted creature must succeed at a DC 15 will save or become Paralyzed for 1 round as they relive the flood ghoul's dying moments. A creature who successfully saves becomes temporarily immune for 1 hour.
A creature can still eat and drink while sickened by this curse
Saving Throw DC 18 will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours; then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat
Stage 5 If the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul
Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach
Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must attempt a save against the forbidden cravings curse.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.
Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.