Floolf
Level 1Creature· animalMediumLegacy
AC
19
HP
50
Speed
35 ft.
Perception
+11
Fort
+8
Ref
+10
Will
+20
Immunities cold
Senses darkvision, scent 20 ft. (imprecise)
Skills stealth +11, survival +10, acrobatics +9, athletics +9
Recall Knowledge DC 15 (nature)
Attacks
Melee Jaws +10 (unarmed), Damage 1d8+3 piercing
Abilities
Cute Aggressioninteraction
Floolf pups are so adorable that any creature that is either a mammal, or has an Intelligence above 3 that sees or touches a floolf pup must succeed at a DC 27 will save or it will defend the floolf pup with its life. This effect ends when the creature is no longer able to perceive the pup.
If the creature can speak, anytime it remembers the floolf pup, it feels a compulsion (DC 15 will save) to tell their story of the encounter, invariably ending with the phrase, "I would die for that floolf.
Pack Attack
The floolf's attack deals 1d8 extra damage to creatures within the reach of at least two of floolf's allies.