Fluxwraith

Level 17
Creature· evilRareMediumLegacy
AC
39
HP
250
Speed
0 ft.
Perception
+35
Fort
+25
Ref
+34
Will
+30
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 15
Languages common, necril
Senses darkvision, lifesense 60 ft. (imprecise)
Skills acrobatics +34, arcana +30, occultism +30, intimidation +29, stealth +28
Other Speeds fly 40 ft.
Recall Knowledge DC 41 (occultism, religion)

Attacks

Melee Time-shifting Touch +34 (agile, finesse, magical), Damage 3d8+14 force
Melee Temporal Fracturing Ray +34 (magical), Damage 3d6+14 mental

Abilities

Lifesense (Imprecise) 60 feetinteraction
Void Healing
Terrible Foresight

A creature struck by the fluxwraith's temporal fracturing ray receives a glimpse of a possible tragic event in its future. It must succeed at a DC 35 will save or become Slowed 1 and Stupefied 1 (Slowed 2 and Stupefied 2 on a critical failure). If the creature is already affected by terrible foresight, it increases its stupefied value by 1 on a failed save, to a maximum of stupefied 4. Each time the creature gets a full night's rest, its condition values from terrible foresight decrease by 1.

Time Shift

A creature struck by the fluxwraith's time-shifting touch must succeed at a DC 35 will saving throw or be thrust forward in time, vanishing from its space. The target automatically reappears in the same location after but can attempt an additional Will save at the end of each of its turns to end the duration. If its original space is occupied when it returns, the creature appears in the nearest unoccupied space. Since the creature is shunted forward in time, it doesn't e

To cheat mortality, the rare spellcaster turns to potent temporal stasis magic, or even cryogenic technology. However, such methods are highly unreliable and often fracture the sleeper's soul across the time stream as their physical body perishes. Such an individual can rise as a fluxwraith, an incorporeal undead with a kaleidoscopic consciousness.