Flying Mountain Kaminari

Level 18
Creature· chaoticRareHugeLegacy
AC
42
HP
320
Speed
25 ft.
Perception
+33
Fort
+30
Ref
+33
Will
+27
Immunities air, electricity, sonic
Languages senzar, tien
Skills nature +37, religion +35, acrobatics +31, athletics +31
Other Speeds fly 60 ft.
Recall Knowledge DC 43 (society)

Attacks

Melee Fist +35 (agile, reach 15 ft., unarmed), Damage 5d6+17 bludgeoning
Melee Storm Blast +32 (air, electricity, magical), Damage 4d6 bludgeoning plus 3d12 electricity

Abilities

Stormflightinteraction

A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to Maneuver in Flight in high winds.

Stormsightinteraction

Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the Concealed condition from storms, mist, precipitation, and the like.

Hurricane Bag◆◆

A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot areas within 60 feet with the effects of a 9th-rank wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (DC 40 reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for .

If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explode

Tempest Tether◆◆

Frequency once per day


Effect Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes 4d12 electricity damage (DC 40 reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance betwe

Thunder Drums◆◆

The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot areas within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a DC 40 reflex save. The kaminari can't use Thunder Drums again for .


Critical Success The creature is unaffected.

Success The target takes half damage.

Failure The target takes full damage an