Flying Mountain Kaminari
Level 18Attacks
Abilities
A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to Maneuver in Flight in high winds.
Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the Concealed condition from storms, mist, precipitation, and the like.
A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot areas within 60 feet with the effects of a 9th-rank wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (DC 40 reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for .
If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explode
Frequency once per day
Effect Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes 4d12 electricity damage (DC 40 reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance betwe
The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot areas within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a DC 40 reflex save. The kaminari can't use Thunder Drums again for .
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage an