Food Fight

Level 2Hazard (Complex)
HazardLargeRemaster
AC
18
HP
10
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+10
Will
+0
Stealth
+8
Recall Knowledge DC 16 (occultism)
Disable DC 17 occultism (trained) to weaken the spiritual energy in the room, DC 18 acrobatics (trained) to pluck a floating plate out of the air, or DC 19 intimidation (trained) to reprimand one of the ghostly children for their poor behavior; each successful check disables one of four plates

Ghostly food appears on cracked plates as they float above the table. The faint outline of children can occasionally be seen as the ectoplasmic food is flung throughout the room.