Forager

Level 1
Creature· humanMediumRemaster
AC
15
HP
20
Speed
25 ft.
Perception
+7
Fort
+5
Ref
+8
Will
+8
Languages common
Skills nature +10, survival +10, medicine +6, stealth +3
Recall Knowledge DC 15 (society)

Attacks

Melee Dagger +7 (agile, finesse, versatile-s), Damage 1d4+1 piercing
Melee Dagger +7 (agile, thrown 10 ft., versatile-s), Damage 1d4+1 piercing
Melee Fist +7 (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee Fruit or Vegetable +7 (thrown 20 ft.), Damage 1d4+1 bludgeoning

Abilities

+4 to Notice Flora and Faunainteraction
Expert Subsistenceinteraction

While using Survival to , if the forager rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and four additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.

Natural Specialistinteraction

For encounters involving Nature or Survival, the forager is a 3rd-level challenge.

Local Poison

The forager coats their dagger in a diluted, locally sourced poison. Until the end of their turn, Strikes with their dagger deal an additional 2 persistent poison damage.

Foragers know the areas they live and work in like no other. They can tell you exactly where to find a rare medicinal fern, when to harvest it, and how to use it; just don't expect them to be up-to-date on the latest town gossip. They spend as much time in the wilderness as they can, filling their baskets with a variety of useful plants.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.