Forest Dragon (Adult)

Level 14
Creature· dragonHugeRemaster
AC
36
HP
260
Speed
40 ft.
Perception
+25
Fort
+25
Ref
+22
Will
+27
Immunities paralyzed, poison, sleep
Weaknesses fire 15
Languages common, draconic, fey, muan
Senses darkvision, scent 60 ft. (imprecise)
Skills nature +28, athletics +27, survival +25, acrobatics +24, deception +24, intimidation +24, stealth +24
Other Speeds fly 120 ft.
Recall Knowledge DC 32 (arcana, nature)

Attacks

Melee Jaws +29 (magical, reach 15 ft., unarmed), Damage 3d10+13 piercing plus 2d6 poison
Melee Claw +29 (agile, magical, reach 10 ft., unarmed), Damage 3d6+13 slashing
Melee Tail +27 (magical, reach 25 ft., unarmed), Damage 3d8+13 bludgeoning

Abilities

+1 Status to All Saves vs. Magic
Countered by Metal

If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and Vanishing Tracks until the end of their next turn.

Fed by Water

Frequency once per hour

Trigger The forest dragon is targeted with a water spell or effect


Effect The forest dragon gains 40 temporary Hit Points that last for 1 minute.

Frightful Presence

90 feet. DC 32 will. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.


Azure Swarm Breath◆◆

The dragon unleashes a swarm of insects that deals 14d6 piercing damage in a 40-foot cone (DC 34 reflex save) before dispersing. A creature that critically fails takes 2d6 persistent poison damage. The dragon can't use Azure Swarm Breath again for .

Coiling Frenzy◆◆

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures Grabbed at a time; one in each of their two front claws, and one with their tail.

Draconic Momentum

The dragon recharges their Azure Swarm Breath whenever they score a critical hit with a Strike.

Draining Blight◆◆

Frequency once per day


Effect The dragon draws moisture from the living creatures surrounding them to heal their own wounds. Each living creature in a 30-foot emanation takes 7d10 void damage (DC 34 fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. All non-creature plant life in the area withers and die

Forest Shape

When casting One with Plants, a forest dragon can become a tree of the same size and age as themselves, using their own AC.

Greater Constrict

(3d8+7)[bludgeoning], DC 34 fortitude


Woodland Passage

The forest dragon ignores difficult terrain and greater difficult terrain from non-magical plants and fungi, such as bushes, vines, and undergrowth.

Grab

"Never pick a wildflower you have not paid for, unless you dare risk the wrath of a dragon." This saying, and its variations, reflect the trepidations continental Tian Xia holds toward the forest dragon. The botanical dragons are considered wardens over life, plants, and the element of wood. Other imperial dragons seek them for their instincts and long memory, which make forest dragons invaluable consultants and decision makers during moments of crisis.

Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons' progenitor remains unanswered to this day.