Forest Dragon (Ancient)
Level 19Attacks
Abilities
If the forest dragon takes damage from a metal item or effect with the metal trait, they lose woodland passage and Vanishing Tracks until the end of their next turn.
Frequency once per hour
Trigger The forest dragon is targeted with a water spell or effect
Effect The forest dragon gains 50 temporary Hit Points that last for 1 minute.
90 feet. DC 39 will. Creatures with the animal, fungus, or plant trait take a –2 circumstance penalty to the save.
The dragon unleashes a swarm of insects that deals 18d6 piercing damage in a 60-foot cone (DC 41 reflex save) before dispersing. A creature that critically fails takes 3d6 persistent poison damage. The dragon can't use Azure Swarm Breath again for .
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures Grabbed at a time; one in each of their two front claws, and one with their tail.
The dragon recharges their Azure Swarm Breath whenever they score a critical hit with a Strike.
Frequency once per day
Effect The dragon draws moisture from the living creatures surrounding them to heal their own wounds. Each living creature in a 30-foot emanation takes 10d10 void damage (DC 41 fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. All non-creature plant life in the area withers and di
When casting One with Plants, a forest dragon can become a tree of the same size and age as themselves, using their own AC.
(4d8+9)[bludgeoning], DC 41 fortitude
When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws Strike, that creature must attempt a DC 41 fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood. The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for Raise Dead or other magic that would return the creature to life.
The forest dragon ignores difficult terrain and greater difficult terrain from non-magical plants and fungi, such as bushes, vines, and undergrowth.
"Never pick a wildflower you have not paid for, unless you dare risk the wrath of a dragon." This saying, and its variations, reflect the trepidations continental Tian Xia holds toward the forest dragon. The botanical dragons are considered wardens over life, plants, and the element of wood. Other imperial dragons seek them for their instincts and long memory, which make forest dragons invaluable consultants and decision makers during moments of crisis.
Like the rest of their imperial cousins, the forest dragon likely originated from the elemental plane they embody, namely the Plane of Wood. That some forest dragons yet reside in the recently returned Eternal Forest supports this theory, though this only answers the location of origin, not how the dragons came to be. The Elemental Lord Shumunue might resemble a forest dragon, but she is not one herself, so the mystery of the dragons' progenitor remains unanswered to this day.