Frefferth
Level 9Attacks
Abilities
30 feet. DC 25 will
When Frefferth is destroyed, his body and items dissipate into shadowy nothingness and the knight re-forms after within the sarcophagus in area D12 , fully healed.
Frefferth can be trapped only by returning the Chain of the Stilled Spirit to the sarcophagus (see areas D12 and D34 ), in which case Frefferth's body dissipates, leaving his items in the spot where he was last slain.
Any slashing weapon a dullahan wields becomes Keen, and any hatchet it wields becomes Returning.
If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target.
These effects remain only while the dullahan holds the weapon.
Whenever Frefferth damages a creature with a critical hit using a ranged piercing weapon, the weapon remains impaled in the victim's body.
The victim becomes Clumsy 1 as long as they are impaled; the impaling weapon can be removed by the affected creature or an adjacent ally as a 2-action activity that has the manipulate trait.
Frefferth removes the head of a dead creature within reach.
Each creature within the area of Frefferth's frightful presence must attempt a new save, even if they are temporarily immune.
Frefferth summons a Nightmare.
This steed remains until it is slain, Frefferth Dismisses it, or Frefferth summons another steed.