Frog Swarm

Level -1
Creature· animalLargeLegacy
AC
13
HP
12
Speed
30 ft.
Perception
+5
Fort
+2
Ref
+7
Will
+4
Immunities precision, swarm-mind
Resistances physical 6
Weaknesses area-damage 3, splash-damage 3
Senses low-light-vision
Skills acrobatics +4
Other Speeds climb 10 ft.
Recall Knowledge DC 13 (nature)

Abilities

Distraction◆◆

Any living creature within the area of a frog swarm must attempt a DC 12 will save. Humanoids that fail this save are Stunned 1 (Stunned 2 on a critical failure). Animals are Frightened 1 on a successful save, Frightened 2 and Fleeing on a failure, and Frightened 3 and fleeing on a critical failure.

Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.