Fungal Abomination

Level 18
Creature· aberrationRareHugeRemaster
AC
39
HP
275
Speed
40 ft.
Perception
+34
Fort
+33
Ref
+30
Will
+30
Immunities blinded, controlled, critical-hits, deafened, precision, sleep
Resistances acid 20, cold 20, sonic 20
Languages aklo
Senses darkvision, scent 60 ft. (imprecise), tremorsense 60 ft. (imprecise)
Skills athletics +36, intimidation +29
Other Speeds climb 25 ft., swim 50 ft.
Recall Knowledge DC 43 (nature, occultism)

Attacks

Melee Pseudopod +35 (magical, reach 30 ft., unarmed), Damage 4d10+18 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feetinteraction
All-Around Vision
+1 Status to All Saves vs. Magic
Fast Healing 20
Compression

A fungal abomination can fit through tight spaces as if it were a Medium creature. While squeezing, it can move at its full speed.

Maddening Cacophony

60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a DC 38 will save or become confused for 1 round ( on a critical failure). A creature that successfully saves is temporarily immune for 24 hours.

Constrict

(2d10+15)[bludgeoning], DC 40 fortitude


Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.


Eat Away

A creature that begins its turn inside the shoggoth takes 9d6 acid damage.

Engulf◆◆

DC 40 reflex, 6d6 acid damage, , Rupture 40


Toxic Sporecloud

10 feet.

Trigger The fungal takes any action on its turn


Effect The fungal abomination exudes a dangerous cloud of spores that fills a ten-foot emanation around it. Each successive round that a fungal abomination activates this spore cloud, the range of the aura extends by 10 feet, to a maximum distance of 60 feet after six rounds of activity. A creature in the aura or that ends their turn in the aura takes 8d6 poison damage and must attempt a DC 37 fortitude save.


Critical Success

Grab

Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.

The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps.

A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.

Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.