Fungal Colony

Level 19Hazard (Complex)
HazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+37
Recall Knowledge DC 49 (nature)
Disable DC 45 nature twice to appeal to spirits of the natural world still lingering in the area and ask them to neutralize the infestation, DC 39 survival four times to gently break open four key tree trunks in the colony to allow the spores to vent harmlessly, or DC 48 thievery to trigger a chain reaction among the logs that forces the hazard to implode dramatically but harmlessly. Once the hazard is triggered, only the Nature check can disable it.

A ring of dead trees covered in dry fungus suddenly shakes and rattles as if something inside some of the trees were about to explode.