Gang Tough
Level 7Creature· humanUncommonMediumLegacy
AC
25
HP
125
Speed
25 ft.
Perception
+17
Fort
+17
Ref
+16
Will
+13
Languages common
Skills athletics +17, intimidation +13
Recall Knowledge DC 25 (society)
Attacks
Melee Morningstar +18 (magical, versatile-p), Damage 1d6+8 bludgeoning
Abilities
Bullyrag Beatdown
Whenever the gang tough makes a successful melee Strike against a Frightened creature, the Strike deals an extra weapon die of damage.
Frightening Critical
When the gang tough's Strike with a bludgeoning weapon is a critical hit and deals damage, the target becomes Frightened 1.