Gargarthezul

Level 1
Creature· demonUncommonMediumRemaster
AC
16
HP
21
Speed
25 ft.
Perception
+7
Fort
+4
Ref
+10
Will
+7
Weaknesses cold-iron 3, holy 3
Languages chthonian, common
Senses darkvision
Skills athletics +7, intimidation +7, acrobatics +6, deception +6, stealth +6
Other Speeds swim 25 ft.
Recall Knowledge DC 17 (religion)

Attacks

Melee Tentacle +7 (magical, unarmed, unholy), Damage 1d6+2 bludgeoning

Abilities

Telepathy (100 feet)interaction
Bravado Aversioninteraction

A gargarthezul can't stand to be shown up. The first time each round a creature successfully Demoralizes, Shoves, or Trips a gargarthezul, it takes 1d6 mental damage.

Bully◆◆

The gargarthezul Shoves a creature, and Strides after it into the nearest adjacent square if successful. It then makes a tentacle Strike against the creature, using the same multiple attack penalty.

Halyard Swing◆◆

Requirements The gargarthezul is on the deck of a ship.


Effect The gargarthezul swings from a nearby rope, moving up to twice its Speed and ignoring any terrain or lack of surface beneath it. It can make a tentacle Strike at any point during this movement.

Mark of Avarice

Requirements The gargarthezul's last action was a successful tentacle Strike.


Effect The gargarthezul places a brand on the creature it hit that fills the creature's mind with overwhelming urges towards piracy. The creature doesn't treat anyone as their ally and can't Delay or Ready. They must use all of their actions to attempt to Disarm, or Demoralize, targeting a creature randomly determined by the GM (they may use actions to facilitate their attempts, such as to move to the target or t

Vicious Bluster

When a gargarthezul successfully Demoralizes a foe, it gains 1d6 temporary Hit Points (2d6 on a critical success) that last for 1 minute.


Effect: Vicious Bluster

Effect: Vicious Bluster (Critical Success)