Garrholdion

Level 20
Creature· constructRareHugeRemaster
AC
46
HP
350
Speed
25 ft.
Perception
+33
Fort
+36
Ref
+27
Will
+30
Immunities precision
Resistances physical 15
Senses darkvision, truesight 60 ft.
Skills athletics +38, acrobatics +36
Other Speeds fly 25 ft.
Recall Knowledge DC 45 (arcana)

Attacks

Melee Longsword +38 (magical, versatile-p), Damage 4d8+18 slashing
Melee Belief Ray +34 (magical, spirit), Damage 8d6 spirit

Abilities

Faction-Boundinteraction

A garrholdion is bound to a faction at its creation. It can't harm a known member of its faction, a symbol of its faction, or relics associated with its faction. It gains a +4 circumstance bonus to Perception checks to verify the identity of such creatures and objects. A garrholdion is also bound to a location associated with its faction, such as a fortress, an academy, or a secret hideout. It can't move more than 120 feet from its designated location. Finally, a garrholdion bears an obvious mar

Quick Shield Block

The garrholdion gains an additional reaction each round that can be used only for Shield Block.

Raise a Shield

Requirements You are wielding a shield.


You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.

Reactive Defense

Trigger A creature within reach attacks the garrholdion's ally


Effect The garrholdion positions its shield in front of the attack, granting its ally a +2 circumstance bonus to AC against the triggering attack. It then makes a melee Strike against the triggering creature.

Reactive Strike
Shield Block
Belief Fortification

30 feet. Members of the garrholdion's faction gain a +1 status bonus to saving throws against emotion effects while within the aura.

Effect: Belief Fortification (Mark)

Seed of Doubt

A creature hit by the garrholdion's belief ray Strike doubts their actions, forcing them to hesitate. The target must succeed at a DC 39 will save or be Stunned 1 (or Stunned 3 on a critical failure). On a critical success, the target becomes temporarily immune to seed of doubt for 24 hours.

Belief is a powerful force. When strong-willed individuals gather beneath a common banner, their unified conviction can take on a life of its own. The result is a garrholdion, a spirit construct that defends the meeting place of the faction that created it.

A garrholdion usually appears as a shimmering, idealized version of a typical faction member, though it might instead shift its appearance among that of specific individuals, never settling on just one. Whatever form it takes, a garrholdion is always marked by its faction's symbol. A Firebrands garrholdion, for example, bears that faction's crossed swords symbol, while a Pathfinder Society garrholdion is marked with the Glyph of the Open Road.