Garrote Master Assassin

Level 16
Creature· evilUncommonMediumLegacy
AC
38
HP
300
Speed
25 ft.
Perception
+30
Fort
+26
Ref
+31
Will
+27
Languages common
Skills acrobatics +32, stealth +32, thievery +30, athletics +29, deception +26
Recall Knowledge DC 37 (society)

Attacks

Melee Dagger +31 (agile, finesse, magical, versatile-s), Damage 2d4+11 piercing
Melee Dagger +32 (agile, finesse, magical, thrown 10 ft., versatile-s), Damage 2d4+11 piercing
Melee Crossbow +30 (magical, reload 1 ft.), Damage 2d8+6 piercing

Abilities

Sidestep

Trigger The attack roll for a Strike targeting the assassin fails or critically fails


Effect The assassin deftly steps out of the way of the attack. If there's another creature adjacent to the assassin and within reach of the triggering attack, the assassin redirects the attack to that adjacent creature. The attacker then rerolls the Strike's attack roll against the new target.

Point Blank

The master assassin makes a crossbow Strike against an adjacent enemy; unlike most ranged Strikes, this Strike doesn't provoke reactions. If successful, the attack deals an additional 4d8 precision damage.

Running Reload

The master assassin Strides, Steps, or Sneaks, then Interacts to reload her crossbow.

Sneak Attack

The master assassin deals an additional 3d6 precision damage to Off-Guard creatures.

Study Target◆◆◆

The master assassin observes a single target she can see, allowing her to use her Vorpal Garrote during the next round.

Vorpal Garrote◆◆◆

Requirements The master assassin used Study Target during the previous round and must have a garrote bolt


Effect The master assassin makes a crossbow Strike against the target she previously studied. If she rolls a success on her attack roll, she gets a critical success instead. The target must attempt a DC 36 fortitude save.

Success No additional effect.

Failure The target takes an additional 3d12 precision damage.

Critical Failure The target is decapitated and instantly dies unle