Geff
Level 6Creature· deroUniqueMediumRemaster
AC
21
HP
100
Speed
20 ft.
Perception
+9
Fort
+14
Ref
+16
Will
+11
Immunities confused, fear-effects
Languages aklo, azlanti, sakvroth
Senses darkvision
Skills medicine +13, acrobatics +12, stealth +12
Recall Knowledge DC 32 (society)
Attacks
Melee Bonesaw +16 (finesse), Damage 1d6+5 slashing
Melee Scalpel +16 (agile, finesse, versatile-p), Damage 1d4+5 slashing
Melee Scalpel +16 (agile, thrown 10 ft., versatile-p), Damage 1d4+5 slashing
Abilities
Vulnerable to Sunlight
Geff takes 10[untyped] damage for every hour he's exposed to sunlight.
1,000 Cuts◆◆
Geff hurls a barrage of scalpels, knives, and other nearby surgical instruments at his enemies, dealing 4d6 piercing damage to all creatures in a 15-foot cone (DC 24 reflex save).
Deep Cut◆
Requirements Geff's last action was a successful melee Strike
Effect Geff drives his tool deeper, using his knowledge of anatomy to carve a bloody wound. Geff deals 2d6 slashing 1d6 persistent bleed damage to the target of the required Strike.
Medical Assessment◆
Requirements Geff is within melee reach of a target
Effect Geff a target within melee reach, using Medicine instead of Deception, to graphically describe the wounds Geff longs to inflict.