Gelatinous Cube

Level 3
Creature· mindlessLargeLegacy
AC
10
HP
90
Speed
15 ft.
Perception
+5
Fort
+12
Ref
+0
Will
+5
Immunities acid, critical-hits, precision, unconscious, visual
Resistances electricity 5
Senses motion-sense 60 ft.
Skills athletics +11
Recall Knowledge DC 18 (occultism)

Attacks

Melee Cube Face +11, Damage 1d6 acid

Abilities

Motion Sense 60 feetinteraction

A gelatinous cube can sense nearby motion through vibration and air movement.

Transparentinteraction

A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check.

A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative).

Engulf◆◆

DC 19 reflex, 2d6 acid, , Rupture 7

A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis.


Paralysis

A creature Engulfed by the cube or hit by its attack is Paralyzed unless it succeeds at a DC 20 fortitude save. A victim can attempt a new save to recover at the end of each of its turn.

Weak Acid

A gelatinous cube's acid damages only organic material-not metal, stone, or other inorganic substances.

Found underground or in dungeons, these quivering cubes of slime continuously scour their domain for food. The acid in their bodies is weak enough that many gelatinous cubes still contain the gear of their victims, as they're unable to break them down.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.