General Avinash Jurrg

Level 14
Creature· evilUniqueLargeLegacy
AC
36
HP
225
Speed
30 ft.
Perception
+26
Fort
+28
Ref
+24
Will
+24
Languages common, jotun
Senses darkvision, low-light-vision
Skills athletics +28, deception +28, intimidation +28, arcana +26, acrobatics +24, nature +24, society +24
Other Speeds fly 30 ft.
Recall Knowledge DC 42 (religion, society)

Attacks

Melee Greatsword +30 (unholy, versatile-p), Damage 1d12+12 slashing
Melee Composite Longbow +28 (deadly-d10, propulsive, unholy, volley 30 ft.), Damage 1d8+4 piercing

Abilities

+1 Status to All Saves vs. Magic
Regeneration 15 (deactivated by Acid or Fire)
Attack of Opportunity
Battlefield Command

Frequency once per round


Effect General Jurrg roars out a simple command during battle, using his supernatural power to force a foe within 30 feet to pursue a tactic in combat. The targeted creature must attempt a DC 34 will save and is thereafter temporarily immune to new Battlefield Commands for 24 hours.


Critical Success The creature is unaffected.

Success The creature is Stunned 1 as their mind rails against the command.

Failure The creature must spend 1 action at the start

Change Shape

The onidoshi takes on the appearance of an ogre. This doesn't change their Speed or Strike attack and damage.


Onidoshi, or ogre mages, are oni with the material form of an ogre. Onidoshi's supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It's rare for onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.