Getidline (Riptide Demon)

Level 6
Creature· aquaticUncommonLargeRemaster
AC
24
HP
100
Speed
15 ft.
Perception
+14
Fort
+17
Ref
+14
Will
+11
Weaknesses cold-iron 5, holy 5
Languages chthonian
Senses darkvision
Skills athletics +18, acrobatics +15, stealth +15
Other Speeds swim 25 ft.
Recall Knowledge DC 24 (religion)

Attacks

Melee Claw +17 (unarmed), Damage 2d6+9 bludgeoning

Abilities

Telepathy (100 feet)interaction
Abandonment Vulnerabilityinteraction

A getidline holds on to relationships and refuses to let go. When a creature grabbed by it loses the grabbed condition, the getidline takes 4d6 mental damage.

Constrict

(1d4+9)[bludgeoning], DC 24 fortitude


Gripping Aura

15 feet.

A getidline subtly influences all living creatures within its aura to focus their attentions on holding to things they care about above all other concerns. When a living, non-demon creature starts its turn in the getidline's aura, it must attempt a DC 21 will save. On a failure, the targeted is Stunned 1 as it focuses on maintaining its grip on its weapons and gear (Stunned 2 on a critical failure). The elementals are immune to this aura as they don't have possessions.

Rip Away◆◆

The getidline rushes forward and rips a creature away from its standing. It Strides, then Grapples a creature. If it successfully Grapples, it then Constricts the creature.

Improved Grab