Ghalzarokh

Level 15
Creature· chaoticUncommonLargeLegacy
AC
36
HP
330
Speed
25 ft.
Perception
+28
Fort
+29
Ref
+24
Will
+26
Weaknesses cold-iron 15, holy 15
Languages chthonian, draconic, empyrean
Senses darkvision, scent 60 ft. (imprecise), see-invisibility
Skills intimidation +30, religion +28, athletics +27, acrobatics +26, stealth +24
Other Speeds fly 40 ft.
Recall Knowledge DC 36 (religion)

Attacks

Melee Jaws +30 (magical, reach 10 ft., unarmed, unholy), Damage 1d6 spirit plus 3d12+14 piercing
Melee Claw +30 (agile, magical, reach 10 ft., unarmed, unholy), Damage 1d6 spirit plus 3d8+14 slashing

Abilities

Telepathy 100 feetinteraction
Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Defiance Vulnerability

Defiance causes a ghalzarokh anguish. If a creature scores a critical success on a saving throw to resist the ghalzarokh's Charm, Command, Dominate, or Suggestion spells or Project Blame, the demon takes 4d6 mental damage. The demon takes the same damage if it rolls a critical failure on an Intimidation check.

Project Blame

Trigger A creature succeeds or critically succeeds at a saving throw against one of the ghalzarokh's spells or Abyssal Spew, or the ghalzarokh misses a creature with a melee Strike


Effect The creature must attempt a DC 36 will saving throw.


Critical Success The creature is temporarily immune to Project Blame for 24 hours, and the ghalzarokh suffers from its defiance vulnerability.

Success The creature's Stupefied condition increases by 1 (if they succeeded on a saving throw) or i

Abyssal Spew◆◆

The ghalzarokh spews corrosive flame that deals 8d6 acid 8d6 fire in a 40-foot area (DC 36 reflex save). The ghalzarokh can't use Abyssal Spew again for .

Rend

Claw

Ghalzarokh demons, also known as tyranny demons, form from the souls of cruel autocrats. These demons subjugate weaker fiends. After amassing an army, a ghalzarokh begins a chaotic spree of bloody conquest.

Demon Thralls

Ghalzarokhs are bullies who prefer numerous thralls to allies. These demons loathe owing any other being a favor and serve stronger creatures only with the expectation of rich reward. A ghalzarokh can rarely be found without a fiendish entourage or army (such as a demon throng). They prefer "pacts" with "lesser" demons, usually offering only a feeble guarantee to allow the weaker fiend's continued existence.