Ghast (Arctic)

Level 2
Creature· chaoticUncommonMediumLegacy
AC
18
HP
30
Speed
30 ft.
Perception
+8
Fort
+6
Ref
+10
Will
+8
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 5
Languages common, necril
Senses darkvision
Skills acrobatics +10, stealth +10, survival +8, athletics +7
Other Speeds burrow 5 ft.
Recall Knowledge DC 18 (religion)

Attacks

Melee Jaws +11 (finesse, unarmed), Damage 1d6+5 piercing
Melee Claw +11 (agile, finesse, unarmed), Damage 1d4+5 slashing

Abilities

Stench

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench

Void Healing
Consume Flesh

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.


Effect The ghast devours a chunk of the corpse and regains 3d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghast Fever

Saving Throw DC 16 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghast the next midnight

Paralysis

Any living creature hit by a ghast's attack must succeed at a DC 16 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.

The monsters are acclimated to the wintery climate of northern Arcadia.

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.