Ghast Cultist

Level 7
Creature· chaoticRareMediumLegacy
AC
25
HP
115
Speed
30 ft.
Perception
+18
Fort
+11
Ref
+15
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages chthonian, common, necril
Senses darkvision
Skills religion +18, intimidation +17, acrobatics +15, athletics +15
Other Speeds burrow 5 ft.
Recall Knowledge DC 28 (religion)

Attacks

Melee Jaws +17 (finesse, unarmed), Damage 2d8+10 piercing
Melee Claw +17 (agile, finesse, unarmed), Damage 2d6+10 slashing
Melee Flail +18 (disarm, magical, sweep, trip), Damage 2d6+10 bludgeoning

Abilities

Stench

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 22 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench

Void Healing
Consume Flesh

Requirements The ghast is adjacent to the corpse of a creature that died within the last hour.


Effect The ghast devours a chunk of the corpse and regains 5d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

A ghast cultist can also scoop up a handful of maggots to feed upon if they're adjacent to the large bowl in the middle of area J1 .

Ghast Fever

Saving Throw DC 25 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghast the next midnight

Paralysis

Any living creature hit by a ghast's attack must succeed at a DC 25 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghast jumps up to half its Speed. This movement doesn't trigger reactions.