Ghastly Bear

Level 9
Creature· evilRareLargeLegacy
AC
27
HP
135
Speed
35 ft.
Perception
+16
Fort
+19
Ref
+14
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +19, survival +14
Recall Knowledge DC 31 (religion)

Attacks

Melee Jaws +20 (unarmed), Damage 2d10+9 piercing
Melee Claw +20 (agile, unarmed), Damage 2d8+9 slashing

Abilities

Stenchinteraction

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure).

While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Effect: Stench

Void Healing
Consume Flesh

Requirements The ghastly bear is adjacent to the corpse of a creature that died within the last hour.


Effect The ghastly bear devours a chunk of the corpse and regains 6d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghast Fever

Saving Throw DC 26 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghast the next midnight

Mauler

A ghastly bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.

Paralysis

Any living creature hit by a ghastly bear's attack must succeed at a DC 26 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Grab