Ghostly Mob

Level 8
Creature· ghostUncommonGargantuanRemaster
AC
25
HP
105
Speed
25 ft.
Perception
+16
Fort
+15
Ref
+14
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Weaknesses area-damage 8, splash-damage 8
Languages common, necril
Senses darkvision
Skills stealth +18, acrobatics +16
Recall Knowledge DC 26 (religion)

Abilities

Site Boundinteraction

A ghostly mob can stray no farther than 240 feet from where its members were killed.

Rejuvenation

When a ghostly mob is destroyed, it re-forms after within the location it's bound to, fully healed. A ghostly mob can be permanently destroyed only if someone sets right whatever prevents the troop from resting.

Troop Defenses

Thresholds 70 (3 segments), 35 (2 segments)


Troop Movement
Clutching Hands

1 to 3

Frequency once per round


Effect The troop attacks enemies in a 5-foot emanation, with a DC 23 reflex save. The damage depends on the number of actions.

1 (1d6+3)[void|options:area-damage] damage

2 (3d6+6)[void|options:area-damage] damage

3 (4d6+9)[void|options:area-damage] damage

Frightful Chorus◆◆

The ghostly mob howls in anguish, sharing the pain of their death with any living creature that can hear them. This painful wailing forces each living creature in a 30-foot emanation to attempt a DC 26 will save or become Frightened 2 (Frightened 3 on a critical failure). Regardless of the save result, the creature is then temporarily immune to the troop's Frightful Chorus for 1 minute.

When a horrific tragedy results in mass death, the restless spirits of the numerous dead might arise as a ghostly mob. Like other ghosts, ghostly mobs are often unaware they're dead. The spirits trapped within the mob can try to carry out a semblance of their former lives, even though their memories are fragmentary and their forms are insubstantial. This fragmented memory revolves around their last moments in that location, which compels the ghosts to instinctually play out these last moments, sometimes ranging from a few minutes to entire days' worth of time. When one or more of the members of a ghostly mob are forced to confront their undead nature, the spirits lash out in pain and violence.


Tethered to the world after death by powerful emotions that haven't been resolved, ghosts haunt the living as sad echoes of their former selves. Rules for creating a ghost start on page 160 of Monster Core.