Ghoul Antipaladin

Level 9
Creature· chaoticUncommonMediumLegacy
AC
29
HP
155
Speed
20 ft.
Perception
+15
Fort
+21
Ref
+15
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +20, intimidation +20, acrobatics +18, religion +18, survival +18
Recall Knowledge DC 28 (religion)

Attacks

Melee Jaws +19 (unarmed), Damage 2d8+11 piercing
Melee Claw +19 (agile, unarmed), Damage 2d6+9 slashing
Melee Flail +19 (disarm, sweep, trip), Damage 2d10+13 bludgeoning
Melee Heavy Crossbow +19 (reload 2 ft.), Damage 2d8+11 piercing

Abilities

Destructive Vengeance

Trigger The ghoul antipaladin takes damage from an enemy within 15 feet


Effect The ghoul antipaladin increases the amount of damage they take by , and they deal 3d6 damage to the triggering enemy, choosing 3d6 spirit or 3d6 void damage to deal to the enemy each time the antipaladin uses this reaction. In addition, the antipaladin deals 4 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's turn. An enemy damaged from the gho

Shield Block
Void Healing
Consume Flesh

Requirements The ghoul antipaladin is adjacent to the corpse of a creature that died within the last hour


Effect The ghoul antipaladin devours a chunk of the corpse and regains 4d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 27 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul antipaladin's attack must succeed at a DC 25 fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghoul antipaladin jumps up to half its Speed. This movement doesn't trigger reactions.

The church of Kabriri selects only the most devoted and deadly ghouls to protect their libraries of secret-filled tomes.