Ghoul Crocodile
Level 4Attacks
Abilities
The ghoul crocodile can smell humanoid corpses in the water up to 1 mile away.
Requirements The ghoul crocodile is adjacent to the corpse of a creature that died within the last hour
Effect The ghoul crocodile devours a chunk of the corpse and regains 2d6 healing Hit Points. It can regain HP from any given corpse only once.
Requirements The ghoul crocodile must have a creature Grabbed
Effect The ghoul crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.
Saving Throw DC 19 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a ghoul the next midnight
Any living non-elf creature hit by a ghoul crocodile's tail must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.