Ghoul Gnawer
Level 11Attacks
Abilities
Requirements The ghoul gnawer is adjacent to the corpse of a creature that died within the last hour
Effect The ghoul gnawer devours a chunk of the corpse and regains 5d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Frequency once per day
Trigger The ghoul gnawer uses Consume Flesh
Effect In addition to gaining Hit Points, using Consume Flesh refreshes one spell slot the cultist has already expended.
Saving Throw DC 29 fortitude
Stage 1 carrier with no effect (1 day)
Stage 2 3d6 void damage and regains half as many hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 3d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a ghoul the next midnight
Any living, non-elf creature hit by a ghoul gnawer's attack must succeed at a DC 27 fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.