Ghoul Razorclaw

Level 13
Creature· evilUncommonMediumLegacy
AC
34
HP
230
Speed
40 ft.
Perception
+25
Fort
+20
Ref
+26
Will
+23
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages chthonian, common, draconic, kelish, necril, sakvroth
Senses darkvision
Skills acrobatics +27, stealth +27, thievery +27, athletics +24, deception +24, diplomacy +24, intimidation +24, medicine +24, society +24
Other Speeds climb 30 ft.
Recall Knowledge DC 33 (religion)

Attacks

Melee Jaws +27 (finesse, unarmed), Damage 3d8+12 piercing
Melee Claw +27 (agile, finesse, unarmed), Damage 3d6+12 slashing
Melee Composite Shortbow +27 (deadly-d10, magical, propulsive, reload 0 ft.), Damage 2d6+10 piercing

Abilities

Deny Advantage

The razorclaw isn't Off-Guard to creatures of 13th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Void Healing
Adamantine Edges

The ghoul's claws have been dipped in adamantine. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.

Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 7d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 31 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 4d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 4d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 31 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Sneak Attack

The ghoul razorclaw deals an extra 3d6 precision damage to Off-Guard creatures.

Surprise Attacker

On the first round of combat, creatures that haven't acted yet are Off-Guard to the ghoul razorclaw.

Swift Leap

The ghoul razorclaw jumps up to half its Speed. This movement doesn't trigger reactions.

Ghoul assassins who survive dipping their claws in molten adamantine transform into razorclaws.