Ghoul Razorclaw
Level 13Attacks
Abilities
The razorclaw isn't Off-Guard to creatures of 13th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
The ghoul's claws have been dipped in adamantine. The razorclaw treats any object they hit with a claw Strike as if it had half as much Hardness and any creature they hit as if they had half as much physical resistance.
Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 7d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Saving Throw DC 31 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 4d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 4d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 31 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The ghoul razorclaw deals an extra 3d6 precision damage to Off-Guard creatures.
On the first round of combat, creatures that haven't acted yet are Off-Guard to the ghoul razorclaw.
The ghoul razorclaw jumps up to half its Speed. This movement doesn't trigger reactions.
Ghoul assassins who survive dipping their claws in molten adamantine transform into razorclaws.