Ghoul Soldier

Level 2
Creature· ghoulMediumRemaster
AC
17
HP
28
Speed
25 ft.
Perception
+8
Fort
+8
Ref
+8
Will
+6
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common, necril
Senses darkvision
Skills athletics +9, acrobatics +8, stealth +8, survival +6
Other Speeds burrow 5 ft.
Recall Knowledge DC 16 (religion)

Attacks

Melee Jaws +11 (finesse, unarmed), Damage 1d10+3 piercing
Melee Claw +11 (agile, finesse, unarmed), Damage 1d8+3 slashing
Melee Bastard Sword +11 (two-hand-d12), Damage 1d8+3 slashing

Abilities

Reactive Strike
Stench

10 feet. DC 15 fortitude


Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 2d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Whispers

Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach


Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.

Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse

Saving Throw DC 18 will

Stage 1 carrier with no ill effects (1 day)

Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1

Grave Knowledge

skill modifier


Frequency once per hour


Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.

The ghoul can instead automa

Swift Leap

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Grab

Retaining their martial skill, these powerful ghouls are not afraid to meet their foe in the open, feeding on the flesh of their fallen opponents to learn their combat abilities.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.