Giant Amoeba (PFS 3-98)

Level 1
Creature· amphibiousSmallLegacy
AC
8
HP
45
Speed
10 ft.
Perception
+4
Fort
+7
Ref
+3
Will
+5
Immunities acid, critical-hits, precision, unconscious, visual
Weaknesses slashing 5
Senses motion-sense 60 ft.
Skills athletics +6, stealth +3
Other Speeds climb 10 ft., swim 10 ft.
Recall Knowledge DC 15 (occultism)

Attacks

Melee Pseudopod +8 (unarmed), Damage 1d6 acid

Abilities

Motion Senseinteraction

A giant amoeba can sense nearby creatures through vibration and air or water movement.

Constrict

1d4 bludgeoning 1d4 acid, DC 17 fortitude


Envelop◆◆

Requirements The giant amoeba begins its turn with a target its size or smaller Grabbed


Effect The giant amoeba maintains the Grab and extends pseudopods to surround the creature and pull it inside the amoeba's body. This thereafter has the same effect as if the amoeba had Engulfed the creature (DC 17, 1d6 acid damage, , Rupture 3).

Weak Acid

A giant amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.

Grab

These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.