Giant Ant Army

Level 7
Creature· animalGargantuanRemaster
AC
24
HP
120
Speed
40 ft.
Perception
+15
Fort
+17
Ref
+14
Will
+12
Weaknesses area-damage 7, splash-damage 7
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +17, survival +15
Other Speeds climb 20 ft.
Recall Knowledge DC 23 (nature)

Abilities

Troop Defenses

HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments)

Troop Movement
Giant Ant Venom

Saving Throw DC 24 fortitude

Maximum Duration 6 rounds

Stage 1 2d8 poison damage and Enfeebled 1 (1 round)

Stage 2 3d6 poison damage and Enfeebled 2 (1 round)

Stage 3 2d10 poison damage and Enfeebled 3 (1 round)

Grasping Mandibles

Requirements The giant ant army's last action was a Mandible Frenzy that at least one creature failed their save against or the giant ant army has at least one creature Grabbed or Restrained


Effect If used after Grasping Mandibles, the giant ant army can attempt an Athletics check to , comparing the result to the Fortitude DC of each creature who failed its saving throw, up to as many creatures as the giant ant army has remaining segments. The giant any army can instead use

Haul Away

Requirements The giant ant army has at least one creature Restrained


Effect The army Strides up to its Speed, carrying any restrained creatures with it. If the creature is Gargantuan, the giant ant army is Encumbered.

Mandible Frenzy

1 to 3

Frequency once per round


Effect The army makes a savage bite attack against each enemy in a 5-foot emanation (DC 22 reflex save). The damage dealt depends on the number of actions.

1 1d8 slashing damage plus Grasping Mandibles

2 (2d8+6)[slashing|options:area-damage,grasping-mandibles] damage plus Grasping Mandibles

3 (2d8+11)[slashing|options:area-damage] damage

Overwhelm◆◆

The giant ant army swarms over a Large or larger creature that it has Grabbed, pinning the creature in place and causing it to become Restrained until the start of the giant ant army's next turn or until it Escapes. A creature that begins its turn restrained by the army is repeatedly stung by the clinging ants, automatically taking 2d6 piercing damage and suffering the effects of giant ant venom.

Like their tiny counterparts, colonies of giant ants often form vast armies that launch regular campaigns into the lands surrounding their nests to forage for food and expand their territory. Though their primary targets are usually rival colonies, a giant ant army that happens upon a humanoid settlement will not hesitate to overrun and strip it of resources to bring back to their queen, taking a particular interest in the settlement's former inhabitants.