Giant Ant Army
Level 7Abilities
HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments)
Saving Throw DC 24 fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and Enfeebled 2 (1 round)
Stage 3 2d10 poison damage and Enfeebled 3 (1 round)
Requirements The giant ant army's last action was a Mandible Frenzy that at least one creature failed their save against or the giant ant army has at least one creature Grabbed or Restrained
Effect If used after Grasping Mandibles, the giant ant army can attempt an Athletics check to , comparing the result to the Fortitude DC of each creature who failed its saving throw, up to as many creatures as the giant ant army has remaining segments. The giant any army can instead use
Requirements The giant ant army has at least one creature Restrained
Effect The army Strides up to its Speed, carrying any restrained creatures with it. If the creature is Gargantuan, the giant ant army is Encumbered.
1 to 3
Frequency once per round
Effect The army makes a savage bite attack against each enemy in a 5-foot emanation (DC 22 reflex save). The damage dealt depends on the number of actions.
1 1d8 slashing damage plus Grasping Mandibles
2 (2d8+6)[slashing|options:area-damage,grasping-mandibles] damage plus Grasping Mandibles
3 (2d8+11)[slashing|options:area-damage] damage
The giant ant army swarms over a Large or larger creature that it has Grabbed, pinning the creature in place and causing it to become Restrained until the start of the giant ant army's next turn or until it Escapes. A creature that begins its turn restrained by the army is repeatedly stung by the clinging ants, automatically taking 2d6 piercing damage and suffering the effects of giant ant venom.
Like their tiny counterparts, colonies of giant ants often form vast armies that launch regular campaigns into the lands surrounding their nests to forage for food and expand their territory. Though their primary targets are usually rival colonies, a giant ant army that happens upon a humanoid settlement will not hesitate to overrun and strip it of resources to bring back to their queen, taking a particular interest in the settlement's former inhabitants.