Giant Badger

Level 2
Creature· animalMediumRemaster
AC
18
HP
30
Speed
25 ft.
Perception
+8
Fort
+10
Ref
+6
Will
+8
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +8, stealth +7
Other Speeds burrow 10 ft.
Recall Knowledge DC 16 (nature)

Attacks

Melee Jaws +11 (unarmed), Damage 1d8+4 piercing
Melee Claw +11 (agile, unarmed), Damage 1d6+4 slashing

Abilities

Ferocity
Badger Rage

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first.

While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek.

After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.

Effect: Rage

The violent, territorial giant badger is a relentless predator. An obligate carnivore, it can consume prey that ranges from rabbits to deer, livestock, and even the occasional adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

Giant badgers are fercely territorial and are known to defend their burrows with fury, even if a creature isn't necessarily threatening. These burrows tend to be larger than a giant badger typically needs, which sometimes draws the attention of other creatures seeking homes. This leads to many encounters between giant badgers and larger animals such as bears.