Giant Coppermouth

Level 7
Creature· animalMediumRemaster
AC
25
HP
115
Speed
30 ft.
Perception
+18
Fort
+15
Ref
+18
Will
+12
Immunities electricity
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +17, stealth +17, survival +15, athletics +14
Other Speeds climb 20 ft., swim 20 ft.
Recall Knowledge DC 23 (nature)

Attacks

Melee Fangs +18 (electricity, finesse), Damage 2d8+6 piercing plus 1d4 electricity

Abilities

Deep Breathinteraction

The giant coppermouth can hold its breath for 1 hour.

Greater Electrolocationinteraction

A giant coppermouth can sense minute electrical charges in living creatures, which it can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect within the last minute.

Coppermouth Venom

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison 1d6 electricity (1 round)

Stage 2 2d6 poison 1d6 electricity and Clumsy 1 (1 round)

Stage 3 2d6 poison 2d6 electricity and Clumsy 2

Quickening Jolt◆◆

The coppermouth manipulates its own nervous system by increasing its reaction time, Striding and making two Strikes against different targets during the movement. Both attacks count toward its multiple attack penalty, but the penalty doesn't increase until after it has made both attacks.

Venomous Spit◆◆

The coppermouth unleashes a stream of electrified venom in a 30-foot area. The venom deals 8d6 electricity damage (DC 22 reflex) and creatures that take damage from the venom are immediately exposed to coppermouth venom. The copper mouth can't use Venomous Spit again for .

Coppermouths are fierce and aggressive, even when alone, relying on their venom and ability to manipulate bioelectric impulses.