Giant Crawling Hand
Level 5Attacks
Abilities
Trigger The giant crawling hand takes piercing or slashing damage
Effect A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 void damage. The affected creature must attempt a DC 21 reflex save.
Critical Success The creature takes no damage.
Success The creature takes half damage and becomes Sickened 1.
Failure The creature takes full damage and becomes Sickened 2.
Critical Failure The creature takes double damage and becomes Sickened 3.
A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.
A giant crawling hand is the appendage of a very large creature, such as a giant.
Typically, crawling hands are formed when severed appendages are endowed with a crude sentience by evil necromantic energies that turn them into tireless killers. Yet crawling hands can also arise spontaneously, usually when a creature loses an appendage in a place rife with necromantic energy or with a connection to the Void.