Giant Fetid Familiar

Level 1
Creature· animalUncommonLargeLegacy
AC
16
HP
21
Speed
25 ft.
Perception
+6
Fort
+8
Ref
+9
Will
+4
Senses low-light-vision, scent 40 ft. (imprecise)
Skills acrobatics +7, stealth +7, athletics +6
Recall Knowledge DC 17 (nature)

Attacks

Melee Jaws +8 (unarmed), Damage 1d6+3 piercing
Melee Claw +8 (agile, unarmed), Damage 1d4+3 slashing

Abilities

Evil Blinding Musk◆◆

The giant fetid familiar propels potent, acrid musk in a 15-foot area. Each creature in the line must attempt a DC 16 fortitude save.


Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target is Sickened 3.

Critical Failure The target is Blinded for 1 round, becomes Sickened 3, and is Doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.


Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial.