Giant Flea

Level 3
Creature· animalLargeLegacy
AC
19
HP
50
Speed
30 ft.
Perception
+10
Fort
+12
Ref
+12
Will
+4
Immunities disease
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +10, athletics +9
Recall Knowledge DC 18 (nature)

Attacks

Melee Proboscis +10, Damage 1d8+4 piercing

Abilities

Flea Fever

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 18 fortitude

Stage 1 Drained 1 ()

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and sickened 1 (1 day)

Stage 4 Drained 3 and sickened 1 (1 day)

Stage 5 dead

Suck Blood

Requirements The giant flea's last action was a successful proboscis Strike


Effect The giant flea drinks the creature's blood. The victim becomes Drained 1 and the flea regains 5[healing] HP.

Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.