Giant Mosquito

Level 6
Creature· animalMediumRemaster
AC
24
HP
80
Speed
20 ft.
Perception
+17
Fort
+14
Ref
+17
Will
+12
Senses darkvision, scent 60 ft. (imprecise)
Skills acrobatics +13, stealth +13
Other Speeds fly 50 ft.
Recall Knowledge DC 22 (nature)

Attacks

Melee Proboscis +17 (finesse), Damage 2d10+7 piercing

Abilities

Blood Drain

Requirements The giant mosquito has a creature Grabbed or Restrained


Effect The giant mosquito uses its proboscis to drain blood from the grabbed or restrained creature. This deals 3d6 piercing damage (DC 24 fortitude save), and the giant mosquito gains temporary Hit Points equal to the damage dealt that last 1 minute. A creature that takes any damage from having its blood drained by a giant mosquito is Drained 1 until it receives any kind or amount of healing.

Septic Malaria

The victim can't reduce its Sickened condition while it's affected by septic malaria

Saving Throw DC 24 fortitude

Onset 1 day

Stage 1 Sickened 1 (1 day)

Stage 2 Drained 1 and Sickened 1 (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead

Grab

These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a chance to drink the blood of a smaller target-such as a humanoid.