Giant Pirate Skeleton
Level 8Creature· evilLargeLegacy
AC
26
HP
125
Speed
30 ft.
Perception
+18
Fort
+17
Ref
+15
Will
+14
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +22, intimidation +17
Recall Knowledge DC 24 (religion)
Attacks
Melee Gaff Hook +20 (reach 10 ft.), Damage 2d10+10 piercing
Melee Claw +19 (agile, reach 10 ft., unarmed), Damage 2d8+10 slashing
Abilities
Easily Distracted
The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the off-guard condition from being flanked, increase the penalty to its AC to -4.
Void Healing
Focused Assault◆◆
The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved.
The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.
Impaling Hook
A creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it.
The creature is Grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes (1d10+10)[piercing] damage from the agonizing wound.