Giant Rat

Level -1
Creature· animalSmallRemaster
AC
15
HP
8
Speed
30 ft.
Perception
+5
Fort
+6
Ref
+7
Will
+3
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +5, stealth +5, athletics +2
Other Speeds climb 10 ft.
Recall Knowledge DC 13 (nature)

Attacks

Melee Jaws +7 (agile, finesse, unarmed), Damage 1d6+1 piercing

Abilities

Putrid Plague

The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.

Saving Throw DC 14 fortitude


Stage 1 carrier with no ill effect ()

Stage 2 Sickened 1 (1 day)

Stage 3 Sickened 1 and Slowed 1 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead

Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot fit in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves, forests or hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions.

Although its bite alone is not lethal except to the very young or very old, the giant rat carries the putrid plague common to rodents around the world—a pestilence more than capable of ravaging rural communities.


Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.